Trampoline is a work-in-progress game built in Unity for Android and IOS. The current goal is to keep the balls from touching the lava for as long as possible. In progress is a mode in which doors open up that allow you to bounce the balls into, removing them from play and increasing your score.
You are able to draw trampolines across the screen using your finger to define the start and end points. Use these trampolines to avoid destruction for as long as possible but beware, uneven walls make trajectory prediction difficult.
Smaller trampolines impart more force onto the balls, more of which spawn as the game continues.
Based on some recent feedback, I’ve updated the way trampolines are created. They will now be created and tangible as soon as the player touches the screen, with the player able to determine the size and rotation of the trampoline until they release their finger/thumb from the screen.