Portfolio

Butte Bounce

Butte Bounce is a physics-based endless runner where your goal is to bounce as far as possible on a series of pillars that get further and further apart. You tap on the left half of the screen to move to the left and the right half of the screen to move to the right, while your armadillo […]

Trampoline

Trampoline is a work-in-progress game built in Unity for Android and IOS. The current goal is to keep the balls from touching the lava for as long as possible. In progress is a mode in which doors open up that allow you to bounce the balls into, removing them from play and increasing your score. […]

Checkers

A classic game going back thousands of years, this modern iteration makes use of the low-fidelity graphics of the command prompt to bring players a raw checkers experience. Play against an AI that utilizes the Monte Carlo Tree Search algorithm to predict your moves and defeat you without mercy. Checkers uses a bitboard to store the board […]

Recent posts

Portfolio

Butte Bounce

Butte Bounce is a physics-based endless runner where your goal is to bounce as far as possible on a series of pillars that get further and further apart. You tap on the left half of the screen to move to the left and the right half of the screen to move to the right, while your armadillo […]

Trampoline

Trampoline is a work-in-progress game built in Unity for Android and IOS. The current goal is to keep the balls from touching the lava for as long as possible. In progress is a mode in which doors open up that allow you to bounce the balls into, removing them from play and increasing your score. […]

Checkers

A classic game going back thousands of years, this modern iteration makes use of the low-fidelity graphics of the command prompt to bring players a raw checkers experience. Play against an AI that utilizes the Monte Carlo Tree Search algorithm to predict your moves and defeat you without mercy. Checkers uses a bitboard to store the board […]

Strain Development Blog

Strain 2: electric boogaloo

It’s certainly been a while. It hasn’t felt like it though. So much has happened. I got hired at Gree International Entertainment. Worked there for 18 months until they decided to shut down all international operations, meaning the immediate redundancy of around 200ish people across Melbourne, San Francisco, and Berlin. We were working on a mobile […]

Down with his ship

We have our final ship design! It looks great! Just needs to be textured and we’re in business. We’ve also put in nuclei that are split hemispherically and reflect the colours of the 2 largest genes in the cell they reside in. We’re debating whether or not to keep colour blending on the cells themselves, […]

Interjection

Something that we’ve discussed in the past but neglected to cement down is the way in which the game actually begins. It really isn’t interesting to see your ship pop into existence in the middle of a bunch of enemies. I’d always liked the idea of being injected into the body via syringe or similar. […]